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- Short: MYST v1.1 code
- Type: game/patch
-
-
- MYST v1.1
- ---------
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- V1.1 contains complete new code for:
-
- - Myst AGA
- - Myst CGFX
- - Making of Myst AGA
- - Making of Myst CGFX
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-
-
- CHANGES/FIXES:
- --------------
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- MISC.:
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- - Pointer flicker in 24-bit modes removed
- - Prompt intro skipping
- - Added clickBOOM anim (CGFX-only, AGA is too slow to cope with it)
- - Linking back to Myst won't show just the animation without a book
- - Removed mouse buffer for the first book
- - Making of Myst AGA German is now always synched properly
-
-
- MYST:
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- - Removed pointer while playing the sound of ship coming out (looks better)
- - Setting the clock to 00:00h won't cause screen corruption anymore
- - Generator room bug fixed (if you set to >59, then use fuse breakers)
- - Clock puzzle remembers chain position if you come back
- - Added sound when clicking on objects in the garden
- - Sound plays all the way when clock bridge lifts up
- - Removed pointer while sound of the page being put back is being played
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- MECHANICAL:
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- - No more screen corruption when you take the red page back
- - No more crashing on the North bridge
- - You can't rotate tower in simulator by moving the right lever only
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- SELENITIC:
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- - In StoneForest mic button would appear to go off once you go back to it.
- - No more crashing when going around the ship
- - Zipping to maze doors when they are open won't show them closed
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- CHANNELWOOD:
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- - Elevators now always get back down when you save, so you can't get stuck
- - Elevator 1 now appears and works correctly
- - Elevator 1 won't appear to be up when it's actually down if you zip to it
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- STONESHIP:
- - Crash when releasing water from the chest in Stoneship
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- We would like to thank all Amiga users who helped us chase down the bugs,
- and special thanks to all Amiga users who bought Myst. We hope you like it!
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- clickBOOM
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